Witan LARP events
Witan LARP events
The Spring came, and once again Eorl Abrecan Bananson of Scardeburgh called the Witan to attend him. The wise, the powerful, the brave and the loyal travelled across the lands to meet him in Tig Gucobauc - the City of Caves. It was here that a promise of secrets long buried was whispered into the ears of the Faithful by the Weaver and the Fisher King, and with the help of Eorl Mildgyd Eadburga a sacred relic was unearthed by the Witanfolk. Hard won, through puzzles and fights with terrible creatures, its light was sorely needed in the desperate fight to lift the wasting curse that grips King Aethling.
But even as hope stirs anew, shadows creep across the land.
Now members of the Witan have urged Eorl Bananson to move their efforts westward into the fringes of Wales, to a windswept coastal burgh called Fiskigardr. It is here that Ulfarr the Red, Prophet of the Hearthman and Keeper of the Ancient Flame, preaches his message of strength through fire and protection of the weak. His congregation grows larger by the day, and tales of miracles and martyrdom are spreading like wildfire through the towns and villages in the area.
Yet no holy words can still the beasts that roam the broken hills of South Wales. For here the Sundering tore open the earth, and from that wound crept monsters of a horrific nature. Not the shadowy mimicry of the Ylfe, nor the creeping chill of the Draugr - but instead the primal savagery of the Troll. Wales has suffered more than most with monstrous creatures ravaging its countryside and terrorising its people. Now a terrible troll, its leviathan hide half stone and maddened by blood, carves a path through villages and farms leaving only desolation in its wake.
Will you seek out a powerful new ally and bathe in the glorious light of the Hearthman, to stand against this monstrous march of death?
Eorl Bananson summons the Witan to be gathered once again, it is up to you to answer the call.
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Deep within the sacred caves under the city of Tig Gucobauc, heroes of the Witan were sorely tested in both body and mind. The fetid cave goblins fought back hard, eager to devour human flesh or worse - drag them down into the dark to become one of the wretched Lost and serve as labour. The Ylfe continued to lurk in the shadows, trying to lure our people to their deaths. The howls of the Hounds of Annwn cut the night air like a knife, threatening to dawn a new age of blood, predator and prey. All whilst a new threat slumbered upon the island across the water, an undead of powerful might and even stronger will. Through all of this the Witan prevailed, and deep in the caves were rewarded with the second item that they needed in their quest to heal the ailing King. And yet, what might the consequences of their actions wrought upon the land - and themselves?
Eorl Bananson of Scardeburg called together a national Witan, desperate for answers that might lead him to healing the ailing King Edgar. Folks from all walks of life across the entirely of the Sundered British Isles travelled to Welton Waters, braving the monstrous creature that stalk the land in some regions - as well as common bandits. With a great many threats ravaging the people of Britain, the Witan had much to discuss and many plans to make, yet they were not permitted many moments of peace. The Ylfe looked to sow confusion and terror, their hatred for humankind driving them to attack from the shadows, and it was a bitter battle for the folks of the Witan to retrieve the blessed fingerbones of a Sainted former Monarch that would lead them to the next part of the puzzle in healing King Edgar. Meanwhile, the mysterious Hounds of Annwn drew closer, either a terrifying friend or a dangerous foe.