Witan LARP events
Witan LARP events
Coming soon
The Grand Rite was to take place to heal the King of Britain, and the Witan arrived in Cornwall to locate the barrow of Wulgan the Butcher where the working will take place. Through brave quests. clever thinking and mystical means, they discovered that each faith needed to play a part in the rite itself, bringing together enough power to counter the curse. And yet the Witanfolk would all have choices to make - choices which would guide the nature of the King who would rise from the ashes. After a hard battle, the Grand Rite was performed successfully and the King will begin to recover, yet his exact status is currently unknown. Yet the flames of rebellion across Britain are stirring, banners have been raised by Eorls who would declare themselves more fit to rule. Civil war has begun, and in the distance the howls of the Wilde Hunt grow louder and closer as an opportunity to free its Archdruid from the Woodsey Lord is rejected.
Members of the Witan urged Eorl Bananson to move their efforts westward into the fringes of Wales, to a windswept coastal burgh called Fiskigardr. It is here that Ulfarr the Red, Prophet of the Hearthman and Keeper of the Ancient Flame, was preaching his message of strength through fire and protection of the weak, tales of miracles and martyrdom spreading like wildfire through the towns and villages in the area. The Witanfolk chose the path of suspicion, and chose to reject his offer of friendship believing it to be laced with darkness. Knowing he next headed to light the great Hearthfire of Brighthelmston, they chose to perform a powerful ritual to prevent the man from physically stepping foot on Britain's soil. In the meantime, a terrible fight with a huge troll saw many wounded, yet the villages in the area now were safe from its brutish wrath. New information was discovered which led the Witan to its next objective in healing the King - the resting place of Wulgan the Butcher deep in Cornwall, where a Grand Rite would be performed.
Deep within the sacred caves under the city of Tig Gucobauc, heroes of the Witan were sorely tested in both body and mind. The fetid cave goblins fought back hard, eager to devour human flesh or worse - drag them down into the dark to become one of the wretched Lost and serve as labour. The Ylfe continued to lurk in the shadows, trying to lure our people to their deaths. The howls of the Hounds of Annwn cut the night air like a knife, threatening to dawn a new age of blood, predator and prey. All whilst a new threat slumbered upon the island across the water, an undead of powerful might and even stronger will. Through all of this the Witan prevailed, and deep in the caves were rewarded with the second item that they needed in their quest to heal the ailing King. And yet, what might the consequences of their actions wrought upon the land - and themselves?
Eorl Bananson of Scardeburg called together a national Witan, desperate for answers that might lead him to healing the ailing King Edgar. Folks from all walks of life across the entirely of the Sundered British Isles travelled to Welton Waters, braving the monstrous creature that stalk the land in some regions - as well as common bandits. With a great many threats ravaging the people of Britain, the Witan had much to discuss and many plans to make, yet they were not permitted many moments of peace. The Ylfe looked to sow confusion and terror, their hatred for humankind driving them to attack from the shadows, and it was a bitter battle for the folks of the Witan to retrieve the blessed fingerbones of a Sainted former Monarch that would lead them to the next part of the puzzle in healing King Edgar. Meanwhile, the mysterious Hounds of Annwn drew closer, either a terrifying friend or a dangerous foe.